Output list
Presentation
"Turn Back the Clock: Metamodern Bodies in Virtual Film Production"
Date presented 04/01/2026
2026 University of Tampa Communication and Media Studies Lecture, Ferman Center for the Arts, Charlene A. Gordon Theater, Tampa, Florida
As an index of contemporary life and culture, twenty-first century cinema so far has reflected a new cultural logic, which scholars have termed metamodernism, ruled by data, preoccupied with the past, and punctuated by crisis. This talk considers the development of real-time digital de-aging techniques employed in Robert Zemeckis’s Here (2024) as an emblem of the metamodern impulse to return to the past to rediscover individual agency amidst uncertainty. As a continuation of and break from previous motion capture, post-production digital de-aging, and virtual actor film technologies in films such as The Curious Case of Benjamin Button (2008), Avatar (2009), Tron: Legacy (2011), The Irishman (2019), and Gemini Man (2019), real-time, on-set de-aging in Here emphasizes the transformations of human identity into software and data where individuals find empowerment by reverting their onscreen bodies to previous versions of themselves.
Conference paper
"A Short Time Ago in a Place Nearby: Virtual Production’s Metamodern Temporality"
Date presented 03/26/2026
Society for Cinema and Media Studies Annual Conference, 03/25/2026–03/28/2026, Chicago, Illinois
In 2019, the film industry widely touted that the future of moving image production had virtually arrived. Disney’s live-action remake of The Lion King (2019), which employed groundbreaking virtual cinematography techniques, was the second-highest grossing film of the year. That same year Disney+’s episodic The Mandalorian (2019- ) garnered attention for successfully deploying video game software to create photorealistic environments that plunged viewers back into the Star Wars universe. Strikingly, these flagship virtual productions employed the new technology not to visualize never-before seen times, spaces, or bodies, but rather to recreate twentieth-century cultural products. As I will argue, this tendency towards nostalgia and control over time has been an aspect of virtual production since its emergence in the late 1990s. From the beginning, virtual productions have engaged the past as a source of immersion and interaction. Along these lines, this presentation will consider the tendency of virtual production techniques – virtual cinematography, in-camera visual effects, and motion capture de-aging – to turn back time as a reflection of a new structure of feeling in the twenty-first century.
While late twentieth-century cultural products such as Star Wars represented the postmodern conception of the end to history by looking back to the past through nostalgia and pastiche, early twenty-first century metamodern culture has explored the return of history, where reversion to the past offers a means to a new future (van den Akker 2017). Discourse about virtual production has similarly highlighted its ability to rework traditional film production’s assembly line structure into a nonlinear, iterative process more akin to software development, including the ability to revert to previous versions. Through examples from The Matrix trilogy, Sky Captain and the World of Tomorrow (2004), The Curious Case of Benjamin Button (2008), The Lion King, and The Mandalorian, this presentation will explore virtual production as an avatar of twenty-first century metamodern culture. In their focus on the past as an opportunity for immersion and interaction, virtual productions in the early twenty-first century have repeatedly transformed onscreen spaces and bodies into vehicles for time travel.
Conference paper
Date presented 03/15/2024
Society for Cinema and Media Studies Annual Conference, 03/14/2024–03/17/2024, Boston, Massachusetts
This paper explores the contemporary trend of revert cinema through the recent films of Quentin Tarantino and David Fincher. As opposed to the remake or reboot, the revert offers a virtual return to the experience of a past time period mediated through digital cinema’s properties and potential that shares much with the contemporary cultural movement of metamodernism.
Conference paper
“From Docx to Talks: Prepping Materials for the Higher Ed Job Market"
Date presented 07/21/2023
University Film & Video Association Annual Conference, 07/19/2023–07/21/2023, Savannah, Georgia
Journal article
Published 2023
Z Film Quarterly, 4
Book chapter
Published 2023
Screening American Independent Film, 22 - 30
Famous for its image of silent comedian Harold Lloyd hanging from the hands of a giant clock while attempting to scale the outside of a skyscraper for the entertainment of crowds below, Safety Last! (1923) explores the role of the independent filmmaker-star as both dependent on and critical of the structure of the established industry in the 1920s. In addition to a discussion of the industrial context of the film and its place in Lloyd's career, this chapter examines Safety Last! as an early engagement with cultural and aesthetic aspects of American independent film usually dated to the Sundance Film Festival era, including character-focused realism, formal play, and opposition to mainstream Hollywood. Much like the post-1978 indie film, Safety Last! valorizes independence as a form of individualism in a society increasingly marked by the mass production of commodities and conformity to the crowd.
Conference paper
Date presented 04/03/2022
Society for Cinema and Media Studies Annual Conference , 2022–2022, Virtual
In January 2020, the Sundance Film Festival became the last of the major festivals to wrap before COVID-19 forced peers like Cannes, TIFF, and the Venice Film Festival to cancel or move to online formats. Nearly a year later, director Tabitha Jackson announced that, in its 2021 edition, Sundance would employ a new online platform that would offer “the opportunity to reach new audiences, safely, where they are.” The resulting festival was a resounding success, drawing Sundance’s largest audience ever and garnering the single highest acquisition price ($25 million from Apple TV+ for CODA) for a Sundance premiere. Both triumphs can be traced to Sundance’s timely exploitation of the current streaming landscape to provide not just a market for its films but also socially distanced exhibition space that could approximate an in-person experience. As Vanity Fair’s Katey Rich noted, virtual Sundance was the first film festival of the COVID-19 era that “felt the most like an actual event.” In this paper, I will discuss the role of digital delivery and online platforms in the relocation of the aura of a live event to the virtual film festival, with Sundance as my focus.
This presentation will consider how festivals like Sundance mobilized the concept of the virtual as a form of memory (Deleuze 1989) as well as a type of affect, a feeling of liveness not accessible to the spectator’s body but nonetheless a palpable event (Massumi 2002). In line with Francesco Casetti’s (2015) concept of media relocation, the 2021 Sundance Film Festival’s roll-out of live virtual premieres, an online festival village, and globe-encircling (and encompassing) theater, gallery, and party spaces effectively simulated the inclusive and insular experience of Park City, Utah during late January, particularly for prior attendees. At the same time, while the virtual film festival’s online platform would seem to have annihilated the aura of the in-person film festival by transforming a cultural experience into a mass exhibition event, an emphasis on shared temporal co-presence resurrected the feeling of inclusiveness and exclusivity that has been the hallmark of film festivals since their beginnings.
Book chapter
5 “Life moves pretty fast”: Mobility, Power, and Aesthetics in John Hughes’s Teen Films
Published 2022
ReFocus, 84 - 101
Review
Seeing by Electricity: The Emergence of Television, 1878–1939 by Doron Galili (review)
Published 10/01/2021
Journal of Cinema and Media Studies, 61, 1, 208 - 211
Long before Marshall McLuhan's "global village," television's disintegration of distance between peoples held the potential to reduce prejudice as much as to reinforce colonial ways of thinking.6 Employing Carolyn Marvin's concept of "media fantasies," this chapter mines science fiction literature by Jules Verne, Edward Bellamy, and Mark Twain to note how early television was imagined as a way for future societies to eradicate difference by reinforcing connection, equality, and uniformity through the ability to see "everything, everywhere, at all times. "12 Man with a Movie Camera is often discussed as a case study for cinematic medium specificity, but in this chapter, Vertov's film comes into view as an intermedial work that "simulates" television in its amalgamation of sound and image and its depiction of its own production and reception.13 Such (re)thinking across media and national contexts also structures the book's final chapter, which considers television's emergence in the late 1920s and early 1930s as a factor in the classical film theories of André Bazin, Siegfried Kracauer, Walter Benjamin, Sergei Eisenstein, and Rudolf Arnheim. Arnheim in particular noted that the immersive and unmediated aspects of television could promote greater human understanding but also the potential for totalitarian conformity at the expense of moving images' status as an art form.14 As Galili persuasively argues, these film theorists' engagement with television offers a rich archive of intermedial perspectives on the confluences between film and television that long predate the age of streaming. For more on the global village, see Marshall McLuhan, Understanding Media: The Extensions of Man (Cambridge, MA:
Conference paper
“We’re Doing Things a Little Differently: Indie Aura and the Virtual Film Festival"
Date presented 03/21/2021
Society for Cinema and Media Studies Annual Conference , Virtual